maplibre-gl-svg-sprite - v0.1.0
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    Function applySpriteTint

    • Apply a color tint overlay to the current canvas content

      Uses source-atop composite operation to tint existing pixels while preserving alpha.

      Parameters

      • ctx: CanvasRenderingContext2D

        Canvas 2D rendering context

      • w: number

        Width in pixels

      • h: number

        Height in pixels

      • color: string

        Tint color (CSS color string)

      Returns void

      applySpriteTint(ctx, 24, 24, '#ff0000'); // Tint to red